jetty

jetty

Jetty provides a Web server and javax.servlet container, plus support for HTTP/2, WebSocket and many other integrations.

exports

  • Jetty Server

dependency

<dependency>
  <groupId>org.jooby</groupId>
  <artifactId>jooby-jetty</artifactId>
  <version>1.0.3</version>
</dependency>

usage

In order to use a web server all you have to do is add the dependency to your build system. Jooby will find the server and start it.

http/2

HTTP/2 is fully supported:

| H2        | H2C           | PUSH  |
| --------- | ------------- | ----- |
| Yes       | Yes           | Yes   |

You need to add alpn-boot to the JVM bootstrap path. See Jetty HTTP2 documentation.

server.conf

# jetty defaults 
server.module = org.jooby.jetty.Jetty

server.http2.cleartext = true

jetty {

  threads {

    MinThreads = ${server.threads.Min}

    MaxThreads = ${server.threads.Max}

    IdleTimeout = ${server.threads.IdleTimeout}

    Name = jetty task

  }

  FileSizeThreshold = 16k

  http {

    HeaderCacheSize = ${server.http.HeaderSize}

    RequestHeaderSize = ${server.http.HeaderSize}

    ResponseHeaderSize = ${server.http.HeaderSize}

    OutputBufferSize = ${server.http.ResponseBufferSize}

    SendServerVersion = false

    SendXPoweredBy = false

    SendDateHeader = false

    connector {

      # The accept queue size (also known as accept backlog) 
      AcceptQueueSize = 0

      # Use -1 to disable 
      SoLingerTime = -1

      StopTimeout = 30000

      # Sets the maximum Idle time for a connection, which roughly translates to the Socket#setSoTimeout(int) 
      # call, although with NIO implementations other mechanisms may be used to implement the timeout. 
      # The max idle time is applied: 
      # When waiting for a new message to be received on a connection 
      # When waiting for a new message to be sent on a connection 
      # This value is interpreted as the maximum time between some progress being made on the connection. 
      # So if a single byte is read or written, then the timeout is reset. 
      IdleTimeout = ${server.http.IdleTimeout}

    }

  }

  ws {

    # The maximum size of a text message during parsing/generating. 
    # Text messages over this maximum will result in a close code 1009 {@link StatusCode#MESSAGE_TOO_LARGE} 
    MaxTextMessageSize = ${server.ws.MaxTextMessageSize}

    # The maximum size of a text message buffer. 
    # Used ONLY for stream based message writing. 
    MaxTextMessageBufferSize = 32k

    # The maximum size of a binary message during parsing/generating. 
    # Binary messages over this maximum will result in a close code 1009 {@link StatusCode#MESSAGE_TOO_LARGE} 
    MaxBinaryMessageSize = ${server.ws.MaxBinaryMessageSize}

    # The maximum size of a binary message buffer 
    # Used ONLY for for stream based message writing 
    MaxBinaryMessageBufferSize = 32k

    # The timeout in ms (milliseconds) for async write operations. 
    # Negative values indicate a disabled timeout. 
    AsyncWriteTimeout = 60000

    # The time in ms (milliseconds) that a websocket may be idle before closing. 
    IdleTimeout = ${server.ws.IdleTimeout}

    # The size of the input (read from network layer) buffer size. 
    InputBufferSize = 4k

  }

  url.charset = ${application.charset}

}

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